Item Maximums
Gear and items are bought to be used in Thief 3. Don't go to great lengths to save
items if you think they can help you stay alive and undiscovered, but don't waste
them on lone guards or civilians who cannot fight back.
On normal, the maximum gear Garrett may carry is:
Health Potion = 10
Broadhead arrows = 30
Noisemakers = 5
Water Arrows = 25
Moss Arrows = 20
Gas Arrows = 5
Fire Arrows = 15
Flash Bombs = 20
Explosive Mine = 5
Gas Bomb = 5
Oil Flask = 5
If Garrett proceeds to pick up another item when he is at maximum capacity, the
item is "picked up" but is not added to the inventory. Be sure you have room
before you start grabbing items or you're just wasting hard earned loot!
Metal Age Nightvision
Although shadows are important to hide Garrett, sometimes it can too dark to see
while hiding. Crank up the Gamma/Brightness correction in your options menu to
see the surroundings while remaining hidden.
Cheatcodes
Go to the Thief - Deadly ShadowsSystem directory
Copy the DEFAULT.INI file for backup
Then Open the DEFAULT.INI with a texteditor like notepad. Scroll to the [Difficulty]
section or use the find option. Change the following values of the indicated lines
for the corresponding difficulty setting. Using "0" as a value usually disables that
attribute.
AI visual acuity multiplier - how well AIs can see
AI auditory acuity multiplier - how well AIs can hear
AI tactile acuity multiplier - how well AIs can feel
AI hitpoints multiplier - all AI starting hitpoints will be scaled by this
AI-to-player damage multiplier - all damage applied to the player by the AI is
scaled by this
As you can see the settings are for easy/normal/hard or expert level. If you want, you can change them all, but its not necessary just remember which one you
changed.
Don't Leave Angry
Since the stages are often divided up into separate maps, you find yourself
transitioning from one part to the other. If you are being chased by a guard, never
leave the map and come back expecting everything to be normal. The guard
chasing you will still be there and alerted to your presence. Always make an effort
to hide in the same map you are to avoid forgetting that a guard (or party of
guards) are waiting for you on the next map.
The map transitions are a good place to hide (they are almost always completely
dark). Simply go into the map transition and decline to go into the next section.
Garrett will stay in the murky, smoky portal and almost always out of the way of
all patrols.
Factionalism
By day 3 (after meeting with the Keepers the first time), players may choose to
ally with the Hammerites, the Pagans, or both by doing them small favours. Allies
are helpful since they will not attack you, and allow you to hide in their turf when
you flee the City Watch (who you may never ally with).
Befriend the Hammerites by locating and destroying the large cockroaches that
inhabit the city. For each one you destroy, you increase Hammerite friendliness by
one point. You also befriend Hammerites by destroying any undead using Holy
Water or Fire Arrows. This may take a little while, but the beetles are easy to find.
Undead are even easier to find, but you may need to stock up on fire arrows to
deal with them adequately.
Befriend the Pagans by locating green stones with the mark of the Trickster or by
locating the elemental archway in the Pagan turf and firing a moss arrow into the
target. The green stones are harder to find early in the game, so the elemental
arch is a much better choice to befriend the Pagans. Simply shoot any one of the
four purple nodes on the arch with an elemental arrow. Consider using moss
arrows for this purpose; you can fire as many elemental arrows into the Pagans'
elemental arch as you can afford to immediately ally them with you when the
opportunity arises.
Moss arrows are more plentiful as you pick up many in the city; more if you don't
use them. You can save your fire, gas, and water arrows for your missions.
Final Note: Killing, blackjacking, or looting from the Hammerites or Pagans will
decrease your standing with that faction.
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